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  • Soul of the Ultimate Nation(SUN) commercial launch on Nov.14
    December 14 2006
    Commercial launch date (Korea): November, 14th
    Pricing Model: Free to play, Microtransactions model
    1st Phase – will offer players character and world transfer services, as well as character changing services
    2nd Phase – will begin shortly after the first phase and will provide players a variety of unique convenience focused in-game items and services available through an in-game item mall to enhance their gaming experience
    

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